P+ - Diddy Kong - Action - 0x12a

Entry Script

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  3. EnableInterruptGroup(CliffCatch)
  4. CallEveryFrame { thread_id: 9, script: 0x6ee8 }

Exit Script

  1. UnknownEvent { namespace: 0x3, code: 0x1, unk1: 0x0, arguments: [Value(5), Scalar(0.0), Scalar(0.0), Scalar(0.0)] }